
In The Sims 2, you direct lives, mix genes across generations, and fulfill aspirations—from fortune to romance—while pushing your Sims to the extremes.

Your game experience
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Game
Overview
In the The Sims™ 2, you direct your Sims over a lifetime and mix their genes from one generation to the next. You set your Sims' goals in life; popularity, fortune, family, romance or knowledge. Give them a long, successful existence or leave their lives in shambles. Take them to extremes, from getting busted to seeing a ghost, from marrying an alien to writing a great novel. Unleash your creativity with the all-new Create-A-Sim, new building options, and the new in-game movie camera. Get ready to mix their genes, fulfill their dreams, and push them to extremes. What do you want to do with your Sims' lives?
- Release date
- 2004-09-14
- Publisher
- Electronic Arts
- Platforms
- Mac · PC
- Website
- Official site ↗
Game
Key Features

Mix Genes
Your Sims have DNA and inherit physical and personality traits. Take your Sims through an infinite number of generations as you evolve their family tree.

Fulfill Dreams
Your Sims now have purpose in life. Do they aspire to a life of popularity, fortune, family, knowledge, or romance? It's up to you to decide if they will be a lover or a loser, a prince or a pauper, a fool or a mastermind, and many other choices. Give them what they want and they'll lead a long, successful existence; indulge their fears and risk ruining their lives. It's all in your hands.

Push The Extremes
Will your Sims be left at the altar and need a shrink, or inherit a fortune and become filthy rich? Witness the big moments that make every Sim's life uniquely memorable.

Unlimited Creativity:
Generate unique Sims with the new Create-A-Sim, packed with a vast selection of facial features, hairstyles, and outfits. Build dream homes and design neighborhoods with new building, design, and home furnishing options

Revolutionary Movie-making:
Make your own Sim films with the all-new movie-making feature. Create the cast, set the stage, take control of the camera, and capture your own screenplay in action. Zoom in close to record every detail as your very own Sims sitcom unfolds.
Archive
Credits








Core
Game details
- Type
- Base Game
- CAS model
- The Sims 2 CAS
- First release
- 14 septembre 2004
- Platforms
- Mac · PC
Release
Release calendar
PC / Windows
Availability
Platforms & stores
Store
EA app
Open store ↗Store
Steam
Open store ↗Store
Epic Games Store
Open store ↗Official
Official site
Visit site ↗Trailer
View category page ↗Gameplay
View category page ↗Interview
View category page ↗Other
View category page ↗Media links
Tagged appearances
Character
Dina Caliente
Character
Don Lothario
Credit
Jonathan Knight
Credit
Lucy Bradshaw
Credit
Tim LeTourneau
Archive
Sims / Characters




Alexander Goth
Grow UpAs a child of older parents, Alexander often wonders if he missed out on anything. His hobbies include optometry and number theory.

Angela is patient and dutiful. She dreams of being a fishing boat captain.
Beau finds it hard to escape his genetic destiny, but maybe with his mother's help he can beat the odds.

Friendly by nature, Brandi has often been accused of being overly so. She enjoys grape juice and crumpling tin foil.

Cassandra is the quiet, mysterious type. Nobody ever knows quite what she's thinking.
As the picture of maternal perfection, Coral has raised a successful, beautiful daughter; but at what price?
Since his father Jeff died without achieving his dream of going to Mars, Daniel has felt an overwhelming guilt.
Darren has missed his wife ever since her death, will he ever get another chance at love?

It is often said that Dina has a mind of her own, but she is quick to disagree. She likes chocolate and dreams of…
Though it's been hard without his mother, Dirk has made every effort to do well in all areas of his life.

Don Lothario
RomanceSo many ladies, so little time. When Don isn't thinking about dating, he's sleeping.
Dustin's rebellious nature gets him into trouble. But deep down, he wishes people would tell him what to do.
If being a crafty businessman, loving father, and reasonably reliable husband takes a lot of energy, then Herb Oldie has led an exhausting life.
Jennifer used to dream of being a soccer superstar, but now she's quite happy to focus on being fashionable and stylish instead.
John Burb fondly remembers the hours he used to spend weeding and watering his parents' garden; he hopes to continue the tradition.
Lilith had it harder than her twin sister, so she says. Which, you know, just isn't fair.
Little Lucy has a knack for getting into trouble, but she's so cute and friendly that most people never notice.
Active and friendly, Mary-Sue believes people are inherently good. She enjoys pottery, or used to, when she had the time.

Mortimer Goth
KnowledgeCheerful and outgoing, Mortimer brings his old country upbringing into the modern age. He has an unusual fondness for insects.

Deeply connected to her Mediterranean roots, Nina likes exercise and bread pudding.
Archive
Families
Caliente
Was it just coincidence that the Caliente sisters arrived on the eve of Bella's disappearance? And is their interest in Mortimer physical... or fiscal?
Lothario
Who is Don Lothario? Is his engagement to Cassandra Goth genuine? And what about the rumor that her mother, Bella, was last seen scaling the deck of his condo?
Archive
Neighborhoods

Residential
Pleasantview
A lot has happened in 25 years, but some new faces in town are stirring up rivalries and creating tension for the once happy…
Archive
Downloads









The Sims 2 Group Wallpaper
Another wonderful The Sims 2 Wallpaper.

The Sims 2 Group Wallpaper
A beautiful wallpaper with The Sims 2 Caracteres

The Sims 2 Collage Wallpaper
Here is a beautiful wallpaper who was launched on June 4th, 2004.
Editorial
Articles

Introducing The Urbz
In this September 4, 2004 email, Executive Producer Lucy Bradshaw introduces producer Scot Amos, who details the transition from suburban life to the gritty, high-fashion urban environment of…
The Music of The Sims 2
In this August 2004 email, Executive Producer Lucy Bradshaw highlights the selection of composer Mark Mothersbaugh—known for his work with Devo and various film scores—to create the quirky,…

The Sims 2: Blooper Reel
In this August 2004 archive, Executive Producer Lucy Bradshaw takes a humorous look at the development of The Sims 2, showcasing a collection of bizarre glitches and "bloopers"…
Surviving Friday the 13th in The Sims 2
In this August 2014 archive, Executive Producer Lucy Bradshaw discusses the superstitions of Friday the 13th, suggesting that players deflect the day's misfortunes onto their Sims—specifically by subjecting…

Party Planning in The Sims 2
In this August 2004 email, Executive Producer Lucy Bradshaw offers tips on throwing successful parties in The Sims 2, emphasizing the importance of guest list management, social interaction,…

Protecting Creator Integrity
In this July 2004 email, Executive Producer Lucy Bradshaw addresses community concerns regarding custom content, detailing upcoming features for The Exchange designed to protect creator identity, improve attribution,…

The Sounds of Simlish
In this July 2004 email, Executive Producer Lucy Bradshaw invites Game Designer Claire Curtin and Audio Lead Robi Kauker to explain the creative process behind The Sims 2…

Hot Summer Nights Event
In this July 2004 email, Maxis producers recount the "Hot Summer Nights" event, where they showcased The Sims 2 to the press and challenged the community to recreate…

New Article
In this July 2004 email, Executive Producer Lucy Bradshaw explores the spectral side of The Sims 2, explaining how players can intentionally summon ghosts and the dangers those…

Under the Hood: Custom Content
In this July 2004 archive, Lucy Bradshaw and producer Darren Futa discuss the new The Sims 2 interface, highlighting features like the in-game download browser and a new…
Engineering Custom Content
In this June 2004 archive, Lucy Bradshaw introduces developer Dave Gregory to discuss engineering improvements for The Sims 2, focusing on seamless in-game content management and automated conflict…

Don the lover
In this June 2004 email, Executive Producer Lucy Bradshaw introduces the Romance Aspiration for The Sims 2, describing how these Sims actively pursue romantic gratification and the unique…
Lucy’s weekly mail – June 12, 2004
In this June 12, 2004 email, Lucy Bradshaw shifts the spotlight to producer Jonathan Knight, who shares his personal background and insights on his contributions to The Sims…

Interview with Jonathan Knight
In this 2004 interview, producer Jonathan Knight discusses his work on The Sims 2, detailing the new Aspirations system, neighborhood design, and his path to joining Maxis.

Lucy’s Weekly e-mail – June 5, 2004
In this June 5, 2004 email, Executive Producer Lucy Bradshaw discusses the final development stages of The Sims 2, highlights a new logo, and encourages fans to create…

Aspirations and Fears
In this May 2004 email, Executive Producer Lucy Bradshaw discusses the central role of wants, aspirations, and fears in The Sims 2, explaining how player decisions drive the…

E3 2004: The Sims 2 Demo
In this May 2004 email, Executive Producer Lucy Bradshaw recounts her experience presenting The Sims 2 at E3, highlighting the enthusiastic reception and detailing a dramatic gameplay demonstration…
Introducing The Sims 2 Body Shop
In this May 2004 email, Executive Producer Lucy Bradshaw prepares fans for the upcoming E3 expo and announces the highly anticipated release of The Sims 2 Body Shop,…
The Sims 2: Musical Flourishes
In this May 2004 email, Executive Producer Lucy Bradshaw discusses the importance of music in The Sims 2, highlighting the diverse soundtrack and the ability for players to…

Gardening in The Sims 2
In this April 2004 email, Executive Producer Lucy Bradshaw showcases the new landscaping tools for The Sims 2, highlighting diverse garden styles, realistic plant maintenance, and custom neighborhood…

Meet the Team: Darren Futa
In this April 2004 archive, the team highlights Producer Darren Futa, a key figure behind the development of The Sims 2 and the Body Shop tool.

Interview with Darren Futa
In this 2004 interview, producer Darren Futa discusses his work on The Sims 2 user interface, the development of the Body Shop tool, and shares a few fun…

New Beginnings at Maxis
In this April 2004 email, Lucy Bradshaw introduces herself as the new Executive Producer for The Sims 2, succeeding Luc Barthelet, and provides an update on the team's…
Lucy Bradshaw live in Chat
In this 2004 chat, Lucy Bradshaw answers fan questions about The Sims 2, revealing details on alien pregnancy, toddlers, nightmares, and the Body Shop tool.
Maxis Drops 3D From The Sims 2
In a move sure to ripple throughout the industry, Maxis today announced plans to divorce itself from the 3D technology that was going to be at the heart…
Luc Barthelet Leaves Maxis
In this March 2004 farewell email, Luc Barthelet announces his departure from Maxis, reflecting on his time with the studio and introducing Neil Young as his successor.

Happy St. Patricks Day!
Are you wearing green today? If not you’re going to get pinched! Happy St. Patricks Day from The Sims 2 team.
Interview With Lyndsay McGaw (Pearson)
In this 2004 interview, Assistant Producer Lyndsay McGaw discusses her transition from tester to producer, her work on neighborhoods, and her favorite Sims 2 features.

3 New Screenshots Showing Decor
Modern, Japanese and Eastern themes are shown in 3 new screenshots. Head on over to the screenshots section to view these fabulous new interiors. [sac_article_gallery]

The Sims 2 will release later in 2004
EA will ship The Sims 2 in the later half of Calandar Year '04
Ooo la la! Luc Barthelet in Chat
In this 2004 community chat, Luc Barthelet answers fan questions about The Sims 2, detailing the new cameraman mode, dynamic aging, genetics, and complex relationships.
The Sims 2 Designer Diary #3
GameSpot.com has the third installment of The Sims 2 designer diary. Lucy Bradshaw and Charles London discuss emotions in The Sims 2.
Yahoo Previews The Sims 2
In this 2003 preview, Yahoo explores The Sims 2, detailing its leap to 3D graphics, hereditary DNA, and lifespans that play out like interactive reality TV.

The Sims 2 Designer Diary #2
In this 2003 designer diary, Maxis creative director Charles London discusses developing The Sims 2. He highlights the leap to 3D graphics, complex animations, and a revolutionary genetics…

The Sims 2 Designer Diary
In this 2003 designer diary, senior producer Tim LeTourneau reveals the planning behind The Sims 2. Maxis evolves the franchise by introducing 3D graphics, Sim DNA, and generational…
GameSpot Looks at The Sims 2
In this 2003 GameSpot preview, Andrew Park shares hands-on impressions of The Sims 2, exploring new features like dynamic aging, in-depth social interactions, and the detailed face-designing tool.
The Sims 2 Preview by GameGal
Splashing in the gene pool.
Interview with Will Wright
Will Wright created The Sims, worked on multiple genres, launched The Sims Online, and won a Robot Wars championship.

The Sims 2 Now In Development!
We're excited to announce that development is underway on The Sims 2, a game that will truly take you and your Sims into the next generation.
The Sims 2 is officially announced!
Electronic Arts announced The Sims™ 2 on May 5, 2003. This next-gen evolution brings 3D graphics, a new genetics system, and lifetime gameplay to the iconic franchise.









































































































































































































































































































































































































































