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Spin-Off

The Urbz: Sims in the City

The Sims have moved to the city where action is 24/7 and reputation means everything. Live the dream in a metropolis that never sleeps!

release: November 9, 2004platforms: Nintendo DS
The Urbz: Sims in the City

Overview

Game information

First release November 9, 2004
Platforms
Nintendo DS
Developer
Maxis

Release history

Release dates by platform & region

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Xbox, PlayStation and Nintendo

Console editions

United States

Regions without a recorded date or explicit release status are omitted.

39 Images

Gameplay highlights

Key Features

Character Creation Studio

Character Creation Studio

Flaunt your attitude by styling your Urbz using the detailed new character engine;

Reputation Rules

Reputation Rules

It's up to you whether your Urbz become big-time players or get lost in the crowd.

City That Never Sleeps

City That Never Sleeps

It's all about reputation as the Urbz are living the dream in a City that never sleeps.

Underground Access

Underground Access

Cross the velvet ropes of an uptown night club or explore the subway to earn new skills and items for your high-rise crib.

Presentation

About this game

The Sims have moved to the city where action is 24/7 and reputation means everything. Sims who live in the City are known as Urbz, and they have a bold new look and attitude. Go to work and be challenged by bosses at locations like the Sushi Bar, Chop Shop, or Bootleg Fireworks, Inc. Success at work brings promotions, access to new power socials, and gear to influence your new lifestyle.

Screenshots, renders, logos and covers

Image archive

37 images
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Sims in this game

Characters

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Households connected to this game

Families

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Neighbourhood content

Worlds & lots

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Traits and aspirations

CAS encyclopedia

Official and archive videos

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Developers, publishers and SIMusics artists

Credits

188Development credits
1Publishers
0SIMusics artists

Complete development team

Credits organized by department

Open a department to browse its teams and the exact function recorded for each person.

188
Leadership, Production & Design 21 credits

Griptonite Games — Executive Producer

1

Griptonite Games — Senior Producer

1

Griptonite Games — Associate Producer

1

Griptonite Games — Design and Scripting

1

Griptonite Games — Writer

1

Griptonite Games — Additional Production

2

Maxis — Very Special Thanks

1

Maxis — Executive in Charge of Production

1

Maxis — Design Director

1

Maxis — Producer

1

Maxis — Assistant Producer

1

Maxis — Production Intern

1

Amaze Entertainment — Executive Management

2

Amaze Entertainment — Creative Director

1

Amaze Entertainment — Director of Design

1

Amaze Entertainment — Executive Studio Director, KnowWonder

1

Amaze Entertainment — Executive Studio Director, Adrenium Games

1

Amaze Entertainment — Executive Studio Director, The Fizz Factor

1
Rodney Gibbs

Executive Studio Director, The Fizz Factor

Amaze Entertainment — Executive Studio Director, BlackShip Games

1
Engineering 13 credits

Griptonite Games — Lead Programmer

1

Griptonite Games — Programmers

6

Griptonite Games — Additional Programming

5

Griptonite Games — Technical Director

1
Art & Animation 13 credits

Griptonite Games — Lead Artist

1

Griptonite Games — Background Artist

1

Griptonite Games — Art and Animation

7

Griptonite Games — Additional Art

3

Griptonite Games — Art Director

1
Audio, Music & Voice 1 credit

Griptonite Games — Music and Sound Design

1
Quality Assurance & Testing 15 credits

Griptonite Games — Lead Tester

1

Griptonite Games — Software Testers

4

Electronic Arts — QA Director

1

Electronic Arts — QA Supervisor

1

Electronic Arts — Testing Lead

1

Electronic Arts — Software Testers

7
Customer Quality Control & Certification 35 credits

Electronic Arts — NA CQC Management

2

Electronic Arts — NA CQC Platform Specialists

3

Electronic Arts — NA CQC Project Leads

5

Electronic Arts — European Functional Certification Group

17
Ben Jackson

European Functional Certification Group

Paul Davies

European Functional Certification Group

Gary Napper

European Functional Certification Group

Electronic Arts — European Technical Certification Group

8
James Arup

European Technical Certification Group

Tim Wileman

European Technical Certification Group

Alan Drew

European Technical Certification Group

Localization 22 credits

Electronic Arts — Localization Manager

1

Electronic Arts — Language Integration — Testing Lead

1
David Song

Language Integration — Testing Lead

Electronic Arts — LIT Testers

1

Electronic Arts — Localization Management — Japan

1

Electronic Arts — Localization Management — Europe

1

Electronic Arts — Localization Coordinators

7

Electronic Arts — Localization Testers

5

Electronic Arts — CS Europe

5
Marketing & Publicity 8 credits

Maxis — PR

2

Maxis — PR Coordinator

1

Maxis — Senior Director of Marketing

1

Maxis — Marketing

3

Amaze Entertainment — Director of Marketing

1
Studio Operations, Documentation & Packaging 14 credits

Electronic Arts — Documentation

1

Electronic Arts — Documentation Intern

1

Electronic Arts — Documentation Layout

1

Electronic Arts — Package Project Management

2

Electronic Arts — Package Design

2

Electronic Arts — Package Cover Illustration

1

Electronic Arts — Studio Ops

4

Amaze Entertainment — Director of Development Services

1

Amaze Entertainment — Director of Operations and Finance

1
Mike Dean

Director of Operations and Finance

Legal & Mastering 16 credits

Electronic Arts — EARS Mastering Lab

6

Electronic Arts — EAUK Mastering Lab

5

Electronic Arts — Legal Approvals Team

5
Special Thanks 30 credits

Griptonite Games — Special Thanks

6

Griptonite Games — Special Thanks

5

Electronic Arts — Special Thanks

19

Publishing

Publishers

Companies responsible for publishing and distributing this release.

1

Tracks and radio archive

Simusics

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