Skip to content

Base Game

SimCity 2000

Build your dream city, manage complex infrastructure, and tackle real-world disaster scenarios in this definitive simulation classic.

release: October 31, 1993platforms: Macplatforms: PC
SimCity 2000

Overview

Game information

First release October 31, 1993
Platforms
Mac, PC
Developer
Maxis
5 Images

Gameplay highlights

Key Features

Real-World Scenarios

Scenario challenges include the 1991 Oakland fire, unemployment in Flint, Michigan, and Hurricane Hugo hits Charleston.

Multi-Level Interface

A multi-level interface makes SimCity 2000 easy to control-but with added depth just below the surface, waiting 'til you're ready for it.

Extensive City Infrastructure

Schools, hospitals, universities, libraries, museums, parks, zoos, stadiums, marinas, prisons, and more are yours to build.

Classic City Import

Imports saved cities from SimCity® and SimCity Classic™

Presentation

About this game

This morning, you approved a new solar power plant, designed an underground transportation system, and jumped five points in the polls. Then you raised taxes (and lost 10 points), read two local newspapers, built a zoo, a marina and a library, and pushed your education bill through the city council. It's time for lunch-unless, of course, there's a fire, tornado, earthquake or alien invasion..... SimCity 2000 really brings your city-and its resident Sims-to life. If this game were any more realistic, it'd be illegal to turn it off.

Screenshots, renders, logos and covers

Image archive

4 images
simcity-2000-screenshot-two-bridges-river
simcity-2000-screenshot-suspension-bridge-river
simcity-2000-screenshot-large-city-riverfront
simcity-2000-screenshot-city-industrial-waterfront
simcity-2000-logo-english-en

Sims in this game

Characters

Nothing found yet

Add entries in Sims Archives Studio, then refresh this page.

Households connected to this game

Families

Nothing found yet

Add entries in Sims Archives Studio, then refresh this page.

Neighbourhood content

Worlds & lots

Nothing found yet

Add entries in Sims Archives Studio, then refresh this page.

Traits and aspirations

CAS encyclopedia

Official and archive videos

Trailers & videos

No trailers yet.

Developers, publishers and SIMusics artists

Credits

88Development credits
1Publishers
0SIMusics artists

Complete development team

Credits organized by department

Open a department to browse its teams and the exact function recorded for each person.

88
Legal & Publishing 1 credit

Copyright

1
Maxis

Copyright holder

Development & Production 7 credits

Macintosh Development

2

DOS Version Development

1

DOS Programming

1

Development Support

1

Production & Technical Coordination

2
Art & Graphics 5 credits

Art Coordination

1

Graphic Artwork

4
Audio & Music 5 credits

Music

2

Audio Coordination

2

Sound Samples

1
Editorial, Research & Documentation 13 credits

SimCity 2000 Newspaper

3

Newspaper Photography

2

Research Consultants

4
Diane L. Zahm

Consultant — Florida Department of Law Enforcement

Manual Writing

1

Editing & Proofreading

2

Page Layout

1
Marketing, Packaging & Distribution 4 credits

Packaging & Manual Design

1

Packaging Coordination

1

Marketing

1

Sales & Distribution

1
Quality Assurance & Support 19 credits

Testing Lead

1

Testing

14

Customer Support

4
Special Thanks 22 credits

Special Thanks

22
CD-ROM Collection Additions 12 credits

Additional Producing / Programming

1

Additional Writing / Editing

2

Additional Marketing

1

Additional Graphic Artwork

3

Lead Testing

1

Additional Scenario Cities

2

Scenarios

2

Publishing

Publishers

Companies responsible for publishing and distributing this release.

1

Tracks and radio archive

Simusics

No tracks yet.