
Introducing The Urbz
In this September 4, 2004 email, Executive Producer Lucy Bradshaw introduces producer Scot Amos, who details the transition from suburban life to the gritty, high-fashion urban…
Archive

In this September 4, 2004 email, Executive Producer Lucy Bradshaw introduces producer Scot Amos, who details the transition from suburban life to the gritty, high-fashion urban…
In this August 2004 email, Executive Producer Lucy Bradshaw highlights the selection of composer Mark Mothersbaugh—known for his work with Devo and various film scores—to create…

In this August 2004 archive, Executive Producer Lucy Bradshaw takes a humorous look at the development of The Sims 2, showcasing a collection of bizarre glitches…
In this August 2014 archive, Executive Producer Lucy Bradshaw discusses the superstitions of Friday the 13th, suggesting that players deflect the day's misfortunes onto their Sims—specifically…

In this August 2004 email, Executive Producer Lucy Bradshaw offers tips on throwing successful parties in The Sims 2, emphasizing the importance of guest list management,…

In this July 2004 email, Executive Producer Lucy Bradshaw addresses community concerns regarding custom content, detailing upcoming features for The Exchange designed to protect creator identity,…

In this July 2004 email, Executive Producer Lucy Bradshaw invites Game Designer Claire Curtin and Audio Lead Robi Kauker to explain the creative process behind The…

In this July 2004 email, Maxis producers recount the "Hot Summer Nights" event, where they showcased The Sims 2 to the press and challenged the community…

In this July 2004 email, Executive Producer Lucy Bradshaw explores the spectral side of The Sims 2, explaining how players can intentionally summon ghosts and the…

In this July 2004 archive, Lucy Bradshaw and producer Darren Futa discuss the new The Sims 2 interface, highlighting features like the in-game download browser and…