Why Fans Still Love The Sims After 15 Years
An in-depth PC Gamer interview discussing classic game bugs, iconic player creations, modding, and The Sims 4 Get to Work.
Explore the original news, announcements, interviews, previews and stories that shaped The Sims and SimCity.
An in-depth PC Gamer interview discussing classic game bugs, iconic player creations, modding, and The Sims 4 Get to Work.
Discover how developers built the living ecosystem of SimAnimals (Wii) in this exclusive development interview!

In this 2004 interview, producer Jonathan Knight discusses his work on The Sims 2, detailing the new Aspirations system, neighborhood design, and his path to joining Maxis.

In this 2004 interview, producer Darren Futa discusses his work on The Sims 2 user interface, the development of the Body Shop tool, and shares a few fun anecdotes from the studio.
In this 2004 interview, Assistant Producer Lyndsay McGaw discusses her transition from tester to producer, her work on neighborhoods, and her favorite Sims 2 features.

Read the exclusive interview for SimInsider! Associate Designer, Jenna Chalmers, explains some of the mystique behind creating Makin’ Magic.

Producer Virginia McArthur discusses direct Sim control, new locations, minigames, and GBA-GameCube connectivity for The Sims: Bustin' Out.

Discover what happens when Sims cast spells, make potions, and raise pet dragons in The Sims Makin' Magic expansion pack.
Will Wright created The Sims, worked on multiple genres, launched The Sims Online, and won a Robot Wars championship.