
The Sims: Bustin’ Out Q&A
Producer Virginia McArthur discusses direct Sim control, new locations, minigames, and GBA-GameCube connectivity for The Sims: Bustin' Out.
Explorez les actualités, annonces, interviews, aperçus et histoires originaux qui ont façonné Les Sims et SimCity.

Producer Virginia McArthur discusses direct Sim control, new locations, minigames, and GBA-GameCube connectivity for The Sims: Bustin' Out.
In this 2003 preview, Yahoo explores The Sims 2, detailing its leap to 3D graphics, hereditary DNA, and lifespans that play out like interactive reality TV.

Discover what happens when Sims cast spells, make potions, and raise pet dragons in The Sims Makin' Magic expansion pack.

In this 2003 designer diary, Maxis creative director Charles London discusses developing The Sims 2. He highlights the leap to 3D graphics, complex animations, and a revolutionary genetics system.

Electronic Arts announces The Sims Makin' Magic, the final expansion pack introducing spells, magical items, and Magic Town for the PC game.

In this 2003 designer diary, senior producer Tim LeTourneau reveals the planning behind The Sims 2. Maxis evolves the franchise by introducing 3D graphics, Sim DNA, and generational aging.
In this 2003 GameSpot preview, Andrew Park shares hands-on impressions of The Sims 2, exploring new features like dynamic aging, in-depth social interactions, and the detailed face-designing tool.
Splashing in the gene pool.
Will Wright created The Sims, worked on multiple genres, launched The Sims Online, and won a Robot Wars championship.
Electronic Arts announces The Sims Superstar, an expansion pack allowing players to pursue fame as rock stars, movie stars, or supermodels in Studio Town alongside real-life celebrities.

EA announced The Sims Bustin' Out for consoles, letting players take their Sims out of the house into new locations with 40+ characters.