Lucy’s weekly mail – June 12, 2004
In this June 12, 2004 email, Lucy Bradshaw shifts the spotlight to producer Jonathan Knight, who shares his personal background and insights on his contributions to The Sims 2.
Explore the original news, announcements, interviews, previews and stories that shaped The Sims and SimCity.
In this June 12, 2004 email, Lucy Bradshaw shifts the spotlight to producer Jonathan Knight, who shares his personal background and insights on his contributions to The Sims 2.

In this 2004 interview, producer Jonathan Knight discusses his work on The Sims 2, detailing the new Aspirations system, neighborhood design, and his path to joining Maxis.

In this June 5, 2004 email, Executive Producer Lucy Bradshaw discusses the final development stages of The Sims 2, highlights a new logo, and encourages fans to create their own websites using the updated fansite kit.

In this May 2004 email, Executive Producer Lucy Bradshaw discusses the central role of wants, aspirations, and fears in The Sims 2, explaining how player decisions drive the success or despair of their Sims.

In this May 2004 email, Executive Producer Lucy Bradshaw recounts her experience presenting The Sims 2 at E3, highlighting the enthusiastic reception and detailing a dramatic gameplay demonstration centered on the Baxter family's party.
In this May 2004 email, Executive Producer Lucy Bradshaw prepares fans for the upcoming E3 expo and announces the highly anticipated release of The Sims 2 Body Shop, highlighting its extensive character creation tools.
In this May 2004 email, Executive Producer Lucy Bradshaw discusses the importance of music in The Sims 2, highlighting the diverse soundtrack and the ability for players to import their own MP3 files.

In this April 2004 email, Executive Producer Lucy Bradshaw showcases the new landscaping tools for The Sims 2, highlighting diverse garden styles, realistic plant maintenance, and custom neighborhood decorations.

In this April 2004 archive, the team highlights Producer Darren Futa, a key figure behind the development of The Sims 2 and the Body Shop tool.

In this 2004 interview, producer Darren Futa discusses his work on The Sims 2 user interface, the development of the Body Shop tool, and shares a few fun anecdotes from the studio.

In this April 2004 email, Lucy Bradshaw introduces herself as the new Executive Producer for The Sims 2, succeeding Luc Barthelet, and provides an update on the team's move to EA’s headquarters.
In this 2004 chat, Lucy Bradshaw answers fan questions about The Sims 2, revealing details on alien pregnancy, toddlers, nightmares, and the Body Shop tool.