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Just when we were ready to pull the plug on The Sims, EA announces the release of a new, improved sequel, set for release in early 2004. The question still remains; however, will The Sims 2 have enough newness to keep old-time Simmers happier than pigs in dirt?

After a quick look behind closed doors at E3, the answer comes as a resounding “oh yeah!” From what we witnessed at the show, the gameplay will be similar than before, but with major enhancements. Now your Sims day-to-day activities will be centered around life’s big moments (first step, first kiss, marriage proposal). The better the first-time experience, the more positive a spin it’ll put on the rest of your Sims’ lives. Oh yes, and your Sims will have a life—meaning you will be able to play a sim from infant through old age.

Sims 2 will also be teaching a lesson in heredity. Borrowing from several genetic theories, the developers have created a system that allows children to take on characteristics of their parents. Your Sims’ gene pool will be decided when you bring your little people to life in the new Create-A-Sim mode. You’ll be able to mold the shapes of your Sims facial structure. Then, once two Sims have a child, he/she will inherit the family cheekbones (or nose, eye, skin tones, etc).

The rest of the Create-A-Sim process is equally impressive, thanks to the sheer number of options concerning your Sim’s appearance. You’ll now be able to change a myriad of facial areas with the use of a slider—that goes for body type as well. And, of course, expect to see updated hairstyles and clothing, so your Sims can look as futuristic as you do.

Screenshot of The Sims 2 displaying an isometric nighttime exterior view of a house. Looking through three large, dark-framed windows into a brightly lit kitchen, two Sims—a female in a red top and a male in a grey shirt—are sharing a romantic kiss. The kitchen features an oven and countertops. Tall bamboo plants grow outside the house to the right. The classic Sims 2 user interface is visible in the bottom left corner, showing a female Sim's portrait with a green background and the household funds.

Otherwise, the gameplay was vaguely similar, but playing it on the new 3D graphics gave it a new-car feeling. Each sim carries a library of facial expressions, and, finally, you will be able to scroll in for closer inspection. From what we saw, it seems like Maxis has minimized AI problems, especially when Sims gather in large groups. There’s no longer a prolonged wait time as Sims try to get out of each others’ way—probably one of the most cumbersome issues from the original game.

We’ll have more details as they arrive. Until then, prepare for the sim of a lifetime.

Screenshot of The Sims 2 showing a large group of Sims gathered in a living room for a party at night. In the middle of the room, two Sims are in a physical fight, depicted by a classic cartoon dust cloud with flying stars. The surrounding Sims are watching and reacting to the commotion.

Originally published on June 8, 2003 · via GameGal

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